Bethesda released the first patch for The Elder Scrolls V: Skyrim on Nintendo Switch 2, aiming to fix the game’s high input latency, but according to analysis by Digital Foundry, while the update slightly improved input lag, it introduced more serious performance issues, making the actual play experience reportedly worse than the original Switch version.
Before the patch, the Switch 2 version was criticized by many players for its excessively high input delay — some reports even described it as nearly a second — and a locked 30 fps framerate that lagged behind other platforms.
Although the update appears to remove the framerate cap in theory, allowing for up to 60 fps, tests have shown the game still fluctuates around 30–34 fps and cannot maintain a stable higher frame rate. This “half-unlocked” frame rate has led to frequent drops and stuttering in Docked Mode, reducing smoothness rather than improving it.
By comparison, the original Switch version’s locked 30 fps was more stable in practice, leading some players to feel that the supposed optimization effort has actually set performance back.
Players are now urging Bethesda to release another patch that prioritizes consistent frame rate performance on Switch 2, as this is seen as key to improving overall playability.
The above content is compiled by ModeZone, a fashion and entertainment magazine.