Date: February 24, 2026
Result: TES wins Game 3 (TES 2 : 1 JDG)
Match Duration: 35:57
1. Pick & Ban / Team Composition
JDG Intel Esports Club (JDG)
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Top: Naafiri (Xiaoxu) — Note: Often referred to as "Wolf Mother" in LPL slang
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Jungle: Sejuani (Junjia)
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Mid: Sylas (HongQ)
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Bot: Aphelios (GALA)
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Support: Thresh (Vampire)
Top Esports (TES) - WIN
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Top: Gnar (369)
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Jungle: Maokai (Naiyou)
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Mid: Yone (Creme)
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Bot: Sivir (JiaQi)
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Support: Nautilus (Fengyue)
Strategic Matchup
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JDG (Front-to-Back Teamfight): Relied on Sejuani and Thresh for frontline peel and initiation, with Aphelios providing massive sustained damage. Sylas looked for flanking opportunities or high-value ultimate steals.
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TES (Map Control & Pick Potential): A composition designed to control the "river and jungle" via Maokai and Nautilus. Yone and Sivir provided explosive teamfight damage and backline threat, while Gnar offered secondary engage and frontline bulk.
2. Team Statistics Overview
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Kills (K/D/A): JDG 16 / 17 / 35 — TES 16 / 16 / 39
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Total Gold: JDG 67.7k — TES 73.7k (TES +6.0k lead at end)
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Turrets Destroyed: JDG 6 — TES 8
Analysis: This was not a "kill stomp" but a "macro clinic." Despite identical kill counts, TES leveraged superior objective control and map rotations to generate a 6k gold lead and a 2-turret advantage.
3. Neutral Objectives (The Tactical Win)
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Void Grubs: TES 3 — JDG 0
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Rift Herald: TES 1 — JDG 0
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Elemental Drakes: TES 4 — JDG 1 (TES secures Soul Pressure)
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Baron Nashor: JDG 2 — TES 1
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Elder Dragon: 0
Analysis: This is the most fascinating part of Game 3. JDG actually secured two Barons, yet still lost. This indicates poor "Baron conversion"—JDG failed to take enough towers or map territory during their power spikes. Meanwhile, TES secured the Grubs, the Herald, and 4 Drakes, ensuring they held the "tempo" of the game and forced JDG into defensive postures even when JDG held the Baron buff.
4. Damage Analysis
| Player (JDG) | Damage Dealt | Player (TES) | Damage Dealt |
| GALA (Aphelios) | 29.1k (Team High) | JiaQi (Sivir) | 30.8k (Team High) |
| Xiaoxu (Naafiri) | 26.3k | Naiyou (Maokai) | 30.8k |
| HongQ (Sylas) | 23.3k | 369 (Gnar) | 28.1k |
| Junjia (Sejuani) | 15.5k | Creme (Yone) | 23.5k |
| Vampire (Thresh) | 7.3k | Fengyue (Nautilus) | 8.2k |
Conclusion: JDG’s damage was heavily centered on GALA, whereas TES featured a "Triple Threat" structure. Notably, Naiyou’s Maokai matched the AD Carry's damage (30.8k), highlighting the intense skirmishing and constant pressure TES applied in teamfights.
5. Match Progression & Gold Curve
The Gold Difference Over Time graph reveals three distinct phases:
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Early/Mid Game: A stalemate. Neither team gained a significant advantage as they traded minor objectives.
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The Mid-Game Surge (25–33 mins): The TES curve spiked significantly. This likely corresponds to a major teamfight win around a Dragon objective, where TES secured map control and converted it into turret leads.
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The Late Game Hold: Despite JDG’s Baron takes, the curve stayed in TES's favor. JDG was playing "catch up" the entire time, struggling against the Soul pressure exerted by TES.
6. MVP Profile: Creme (Yone)
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K/D/A: 4 / 2 / 6
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Kill Participation (KP%): 69%
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Damage Share (DMG%): 19%
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Damage/Gold Efficiency: 138%
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Gold Diff at End (GD@END): +4957
MVP Summary: While not the highest damage dealer, Creme was the "Enforcer." His nearly 5,000 gold lead over his lane opponent ensured that he was a massive threat in every dive. His value came from the zoning and backline disruption that allowed JiaQi (Sivir) to safely dps the frontline.
7. Final Verdict
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Objective King: TES won through map dominance (4 Drakes, Grubs, Herald).
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Baron Failure: JDG’s 2 Barons were neutralized by TES’s superior macro and positioning.
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Series Status: TES takes the lead 2-1 and is now at match point.
The above content is compiled by ModeZone, a fashion and entertainment magazine.