Date: February 24, 2026
Result: JDG wins Game 2 (Series Tied 1 : 1)
Match Duration: 23:04
1. Pick & Ban / Team Composition
Top Esports (TES)
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Top: Gangplank (369)
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Jungle: Wukong (Naiyou)
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Mid: Aurora (Creme) — Note: "Rabbit" refers to the rabbit-like Aurora
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Bot: Corki (JiaQi)
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Support: Bard (Fengyue)
JDG Intel Esports Club (JDG) - WIN
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Top: Renekton (Xiaoxu)
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Jungle: Vi (Junjia)
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Mid: Taliyah (HongQ)
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Bot: Kalista (GALA)
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Support: Renata Glasc (Vampire)
Strategic Matchup
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TES (Pick & Disengage): A high-utility comp relying on Bard and Aurora to catch targets, with Wukong providing teamfight disruption and Corki offering mid-game poke. Their win condition was finding picks and controlling the neutral objective space via zoning.
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JDG (Hard Dive & Snowball): A classic "Point-and-Click" dive composition. Renekton and Vi provided guaranteed initiation on backline targets, supported by Kalista’s mobility and Taliyah’s zone-shaping. Their goal was to force skirmishes early and snowball the lead through relentless aggression.
2. Team Statistics Overview
2.1 Kills, Gold, and Turrets
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Kills (K/D/A): TES 3 / 19 / 6 — JDG 19 / 3 / 46
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Total Gold: TES 38.6k — JDG 52.0k (JDG +13.4k lead)
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Turrets Destroyed: TES 1 — JDG 9
Analysis: This was a textbook "Stomp." Closing a 13.4k gold gap in just 23 minutes with a 9-to-1 turret lead indicates that JDG completely dismantled TES from the laning phase through the mid-game.
2.2 Neutral Objectives
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Void Grubs: TES 3 — JDG 0
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Rift Herald: TES 1 — JDG 0
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Elemental Drakes: JDG 3 — TES 0
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Baron Nashor: JDG 1 — TES 0
Observation: Interestingly, TES secured the early map-pressure tools (Grubs and Herald). However, they failed to convert these into actual turret gold. JDG’s combat dominance allowed them to ignore these minor setbacks and simply take the map by force.
3. Damage Analysis
TES Damage Dealt:
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369 (Gangplank): 17.9k (Team High)
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Creme (Aurora): 15.8k
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JiaQi (Corki): 11.6k
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Naiyou (Wukong): 6.2k
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Fengyue (Bard): 6.0k
JDG Damage Dealt:
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Xiaoxu (Renekton): 18.4k (Team High)
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HongQ (Taliyah): 18.3k
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GALA (Kalista): 17.7k
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Junjia (Vi): 11.4k
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Vampire (Renata Glasc): 6.5k
Damage Breakdown: The TES damage profile shows a complete breakdown in teamfight execution. Gangplank and Bard (Support) combined for nearly 24k damage, while their primary disruptor, Wukong, was relegated to just 6.2k. This suggests that JDG’s dive was so effective that TES could never form a proper teamfight chain; Wukong likely died before finding an ult or was zoned out entirely. Conversely, JDG’s "Three-Core" threat (Renekton, Taliyah, Kalista) all delivered balanced, high-output damage.
4. Match Progression Recap
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Early Game (The JDG Onslaught): JDG utilized their superior 2v2 and 3v3 skirmishing power to rack up kills early. The 19:3 kill score suggests that JDG wasn't just out-playing TES—they were hunting them. Vi and Renekton consistently locked down TES carries before Bard or Aurora could react.
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Mid Game (Failed Conversions): Despite TES securing the Rift Herald, JDG's gold lead skyrocketed. TES was unable to find the "window" to drop the Herald effectively because JDG constantly forced fights, turning every TES attempt at map play into a grey screen for the TES members.
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The Finish (23:04): JDG secured a Baron Nashor as soon as it spawned. With a massive 13.4k lead and a 9-1 turret advantage, JDG marched through the base with the Baron buff, ending the game in a swift, one-sided push.
5. Key Win/Loss Factors
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Kill Snowball: The 19-to-3 kill gap led to a massive +13.4k gold difference, rendering TES's defensive items useless by the 20-minute mark.
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Objective Failure: TES won the "Resource" game (Grubs/Herald) but lost the "Architecture" game (Towers). In a game of LoL, resources that don't take towers are wasted.
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Engagement Dominance: JDG’s Vi/Renekton combo completely neutralized Creme’s Aurora and JiaQi’s Corki, preventing TES from ever establishing their desired poke/catch rhythm.
The above content is compiled by ModeZone, a fashion and entertainment magazine.