🧙‍♂️ What CDPR said — new Witcher trilogy release plan
- CDPR’s leadership has recently reiterated that the new Witcher trilogy — comprising The Witcher IV, The Witcher V, and The Witcher VI — is planned to be released within a total of six years.
- They confirmed that Witcher IV is already in full production, and that development uses Unreal Engine 5 (UE5).
- According to a statement made during a recent company meeting, the team has been working with UE5 for “almost four years” on Witcher IV, and executives expressed they are “delighted” with the results so far.
When asked whether subsequent games would be released more frequently, the CEO said yes — they intend to shorten the development intervals between The Witcher 4 and The Witcher 5, and between The Witcher 5 and The Witcher 6, to meet the six-year overall window.
🎮 What we already know about the tech side (UE5, demo, etc.)
- At State of Unreal 2025, CDPR and Epic Games showcased a technical demo for Witcher IV built on UE5. This demo is not the entire game, but it's designed to showcase what UE5 can do when powering a large, open-world RPG.
- The demo reportedly ran at 60 FPS on a standard current-gen console (e.g., PS5), with real-time ray tracing and a detailed open world.
- Features shown in the demo include advanced rendering & streaming tools from UE5, such as efficient geometry streaming, dense foliage rendering without a significant performance hit, large numbers of NPCs with independent animations (“crowd/world population / open‑world scale”), an improved character animation framework, and more.
Given this, CDPR claims that using Unreal Engine helps them streamline production, which is part of why they believe they can accelerate the release schedule for the trilogy.
âś… My thoughts (and what you asked)
Yes — I am excited about what a UE5‑powered Witcher series could look like. The demo already showcases promising visuals, open-world fidelity, and smooth performance, even on standard consoles.
At the same time, I do have some cautious concerns about performance/optimization: large open worlds, many NPCs, high-fidelity graphics, and next-gen systems can be demanding. Even if the demo runs well under ideal conditions, it's still a controlled environment; real gameplay (with more interactive systems, dynamic weather, AI, player-driven events, etc.) could stress performance.
But overall — I believe the promise of UE5 + CDPR’s ambition + modern hardware makes this a very realistic hope for next‑gen Witcher games.
The above content is compiled by ModeZone, a fashion and entertainment magazine.