This DLC-added “Nun” is one of the new playable characters in Forsaken Hollows. Many players are curious about her build potential and how she plays. Below is a translated and slightly polished version of the original analysis.
🧪 Character & Core Skill Mechanics
- Her “small skill” (technique) has a 14-second cooldown and lasts about 9 seconds. Unlike some other skills (e.g., “tracking-iron-eye”), her cooldown doesn’t start until the 9-second duration ends — so effectively you get a “9 s active → then 14 s cooldown.”
- Because of that, the first key build decision is about skill-cooldown reduction (“technique cooldown 3”), since the Nun’s core playstyle revolves around frequent small-skill usage. The number of times you can cast that small skill — how fast the cooldown comes back — heavily influences her damage output and boss-fight performance.
⚠️ Weaknesses — What’s Holding Her Back
- Her base “三维 (bcc)” stats are described as “pitiful”, meaning her core attributes (like stamina, energy bar, etc.) are very weak. This basically rules out a traditional “weapon-skill build.” Combined with a small stamina/energy pool, she becomes extremely reliant on attacks that restore stamina/energy and camp-based stamina regen. Because she doesn’t have the energy robustness of other types (e.g., mages or heavy-builds), a stamina-heavy build is fragile.
- Many players even suggest that with her poor base energy stats, you might be better off lowering strength and raising stamina (or vitality) — possibly “Vitality C, Stamina B” — rather than trying a heavy-strength build.
- Her “ultimate/big skill” (ultimate ability) doesn’t seem particularly strong so far — reportedly, all it adds is a “free multi-companion follow/summon” effect. Some videos allegedly depict a crowd-control / “execution-style” sustained crowd-control impact, but this might be an illusion caused by slow-motion or camera effects. Damage numbers from it seem inconsistent: sometimes “3400”, sometimes “1300–1400” — so it's unclear how reliable or strong it is until more real data comes.
- Weapon-scaling template (“strength/faith/… attributes template”) looks bad (“hardest to sustain”), and the in-game model/animation for her weapons seems underwhelming (“modelling is awful”), which further lowers build confidence.
✅ Possible Workarounds & Build Ideas
Given her weaknesses, you’ll need to build around them carefully. Here are some ideas that players currently discuss:
- Switch to dual-straight weapons (“dual-straight swords” / “双直”): As a fallback — not ideal, but more manageable than heavy-strength weapons. Use weapons/attacks with small wind-up or small recovery frames to suit her stamina limitations and allow frequent reuse of small skills.
- “Snail build” / “slow-and-steady” style: If you get lucky with rare loot (like “beast-stone” or other buffs), she can become firm — mainly because she has an innate physical-attack buff trait. This combo reportedly offers high DPS under favorable conditions.
- Small-skill + Frequent Engage Playstyle: Because her small skill is her core — build around lots of hits, quick recoveries, stamina/energy-restoring attacks, and short skirmishes rather than long drawn-out fights—ideal for hit-and-run, fast bursts, or mob-mobility-heavy engagements rather than tanky front-lines.
🎯 Early Community Impressions & Use Cases
- Some players report that when appropriately built, “Nun” feels surprisingly good: ability to spam small-skill for burst damage + mobility + stagger/interrupt potential — instrumental in “deep-dive” large-map expeditions (like the new “Great Hollow / Shifting Earth” map from DLC).
- Others lament her fragility: stamina-dependence, poor base stats, and unreliable ultimate make her more “skill-intensive” and less “reliable” compared to tanky or heavy-weapon characters.
- Overall: many think she’s “fun, but niche” — a high-risk, high-reward character, more for players who enjoy frequent movement, quick engagements, and are willing to tune build carefully (rather than just brute-force).
The above content is compiled by ModeZone, a fashion and entertainment magazine.