September 26, 2026

How long is the main story of Forspoken?

November 3, 2025
ModeZone

1. How many chapters are in Forspoken?

The story of Forspoken is divided into chapters, but the number of chapters varies depending on the source.

  • Several guides list 13 chapters in total: 12 main story chapters plus one post-game chapter.
  • Some other sources list 12 chapters (or say 12 “main” ones) and treat the post-game differently.
  • The chapter titles (as listed by several guides) include (for example) Attachments, Stuck, The Interloper, What Must Be Done, Might and Main, Damned If You Do…, The Hue of Blue, The Truth Will Out, Breaking Point, None the Wiser, Forspoken, Awakening, and New Beginnings.
  • The length of each chapter can vary a lot — some are pretty short, others take multiple hours.

Summary: If you play the main story and include the post-game chapter, expect about 13 chapters. If you’re only counting the primary campaign, you’ll see 12 or possibly 11, depending on ending choices.

 

2. How long to beat Forspoken?

The total play-time for Forspoken depends significantly on how you play: rush through the main story, explore side-quests, pursue 100 % completion, etc.

  • For a “main story only” run, many reports estimate about 14–15 hours.
  • With some side content / normal exploration, estimates commonly reach 20 to 30 hours.
  • For completionists (doing all side-quests, exploring thoroughly), the time can go to 30 to 60+ hours (or even more) depending on player style.
  • One concrete example: a playthrough was reported at “roughly 28 hours” with most Detours and some exploration.
  • If you’re focused on just finishing the story: ~15 hours.
  • If you engage with side quests and explore, expect ~20-30 hours.
  • If you aim for full completion: 30-60+ hours or more.

3. Is Forspoken really that bad?

The reception of Forspoken is mixed, and the answer depends on what you expect from the game.
What critics & aggregators say:

  • On review aggregator Metacritic, it holds a “mixed or average” score.
  • Some journalism pieces warned about its flaws early on. For instance, one article flagged two key warnings about the reviews. f
    What players on forums say:
  • Some players say:
    “Not nearly as bad as reviewers say, and if you like what it’s about, actually pretty good.”
  • Others complain about specific elements:
    “Most of the dialogue … is Marvel-level crap …”
  • Another comment:
    “The combat and transversal are the only merits … but the … exploration [is] uninspiring.”
    Strengths vs Weaknesses:
  • Strengths: Many reviewers and players commend the game for its traversal (magical parkour) system and the sense of speed/movement.
  • Weaknesses: Common complaints include shallow open-world content, repetitive side activities, awkward dialogue, characterization that doesn’t resonate for all, and occasionally, technical optimization issues.
    My assessment:
    Forspoken isn’t universally “terrible” — but it also doesn’t deliver at the level many expected for a big-budget AAA open-world RPG. If you enter with tempered expectations (enjoying traversal and magic, while being okay with weaker narrative/side content), you may find it enjoyable. But if you expect a deep, richly layered open world with top-tier narrative and endless side content, you’ll likely be disappointed.

Final Thoughts

Putting it all together:

  • Forspoken comprises approximately 12-13 chapters and a runtime that is relatively modest, compared to some open-world RPGs.
  • Its shorter length and mixed reception reflect both its ambitious ideas (fast traversal, magical combat) and the challenges it faced (open-world design, narrative & side-activity depth).

• • Whether it is “really that bad” depends on your tastes: for some, the core experience is fun; for others, the shortcomings overshadow the strengths.

The above content is compiled by ModeZone, a fashion and entertainment magazine.

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