🎯 Quest: “Ripples That Will Never Reach” — Step-by-Step Guide
- Begin by teleporting to Silvermoon Hall and speaking with the girl there.
- A cutscene triggers: you learn that Columbina hasn’t returned for several days. Then head to the Frostmoon District (Frost-Moon Enclave ) to find Lauma.
- Go to Nasha Town to gather information about Columbina’s whereabouts.
- At the marked location, you’ll meet Elise and speak with her. After the dialogue, control switches — you temporarily play as Columbina strolling through Frost-Moon Enclave.
- After that segment, you’ll continue controlling Columbina — now walking around in Nasha Town. During this stroll, both storylines converge.
- The viewpoint returns to the Traveler. Then travel to Frost-Moon Enclave’s next quest marker to look for the witch Nico.
- After a long dialogue, teleport again to Frost-Moon Enclave to search for relevant documents/records.
- Listen to Columbina’s little backstory, then return to Nasha Town to continue the following events.
- In Nasha Town, you’ll meet a wanderer — more dialogue follows about the missing girl (Columbina). Then talk to some puppets and attendants to learn more details.
- Next, the perspective shifts to Durin (also accompanied by Albedo and another companion). You control Durin to trigger a “tutorial-like” segment.
- You must use barriers/shields to guide a phantom (apparition) safely through dangerous areas filled with monsters:
- At a stone pillar on the right side of the road, set up a barrier so the phantom doesn’t enter the ruin.
- Move to the next area: at point ②, place a barrier to block monsters, and lead the phantom to point ①.
- Once the phantom is in position ①, activate the barrier there to trap the phantom behind it, then deactivate the barrier at ② so the monsters move away; after the monsters retreat, deactivate the ① barrier so the phantom can continue.
- Next, there’s a rubble blockage — you need to detonate an explosive barrel to clear debris, but ensure the barrel doesn’t hurt the phantom. First place barrier at the left-side stone pillar beside the rubble.
- Wait until the phantom is out of sight, then interact with the barrel to blow up the rubble and allow the phantom to proceed.
- Later, you’ll need to use more explosive barrels to clear waves of monsters while protecting the phantom. There are four groups of monsters and barrels, requiring two rounds. Be cautious — only detonate when monsters are within the barrel’s blast radius.
- Continue following quest markers. In subsequent areas, you must always place barriers before the phantom moves to block monster paths. If you fail, you can retry — no permanent failure.
- After placing barriers twice successfully, you reach a third checkpoint with many barrels and monsters: you’ll need to detonate to kill monsters, but story-wise, this attempt fails — you must restart the barrier-first strategy before the phantom arrives.
- After defeating monsters and conversing with the phantom, you receive communication from Elise: they detect a fluctuation at the boundary of Teyvat. This ends the quest.
When you finish this series of events — conversation, escorting phantom, puzzles & explosive-barrel monster clears — “Ripples That Will Never Reach” ends.
✅ Rewards & What to Know
- This quest is part of the A Nocturne of the Far North” storyline under the “Where the Moon Sings” (Luna III) update.
- Typical rewards include Primogems, Mora, Mystic Enhancement Ore, Hero’s Wit — check the in-game or guide page for exact amounts.
- The quest involves no combat (in the traditional sense), but rather several escort/puzzle sequences, where correct barrier placement and timing are crucial.
The above content is compiled by ModeZone, a fashion and entertainment magazine.